domingo, 19 de enero de 2020

Samsung Hosts Junior Achievement Students for Virtual Business Competition

Posted by New event enero 19, 2020, under | No comments



Samsung Hosts Junior Achievement Students for Virtual Business Competition




Excitement was palpable as young entrepreneurs from across New Jersey gathered on Thursday at Samsung Electronics America’s U.S. headquarters, in Ridgefield Park for the regional round of the New Jersey Junior Achievement (JA) Titan Challenge.
The virtual competition challenges students to play the role of corporate business leaders by making decisions that steer their company to success. Contestants set prices, determine production levels, make capital investments, develop budgets and allocate resources to marketing and research activities, while an algorithm crunches the data using market intelligence to identify the winning teams based on a performance index.
Students with Junior Achievement compete in the regional round of the organization’s Titan Challenge for preparing students for a future in business.
Sixteen of the first-round winning teams arrived ready for their next set of challenging business decisions – as well as a networking opportunity to hear from Samsung executives about the real world of work.
Joe Stinziano (right), Executive Vice President Consumer Business Division for Samsung Electronics America, speaks with two Junior Achievement members from Parsippany Hills High School about their future career plans.
“Don’t be afraid to make mistakes,” said Joe Stinziano, Executive Vice President Consumer Business Division for Samsung Electronics America, as he welcomed student teams to the regional Titan contest round. “Be okay with being flexible and changing your plan.”
Stinziano, who also serves on the Board of Directors for Junior Achievement of New Jersey, praised the competitors as “sophisticated” business students and encouraged them to follow their heart as much as they follow their brain when choosing their professional path.
“Where I grew up, we all knew we’d need an extra break or two to succeed in life,” Stinziano said. “Junior Achievement gives these kids not only a business framework but also a chance to think about how they want to contribute to society, to give back.”
Joe Stinziano showed the Junior Achievement students Samsung’s Galaxy Fold smartphone while speaking to the group about career choices and his role as the EVP of the Consumer Business Division at Samsung Electronics America.
After the students grappled with decisions affecting the profit, sales and market share of their virtual companies, other Samsung executives joined them for networking during lunch to learn more about how these skills apply to a real-world business environment.
John Herrington, Sr. Vice President and General Manager of Home Appliances at Samsung Electronics America, meets with students during the Junior Achievement Titan Challenge regional competition hosted at the company’s offices in New Jersey.
“It was great visiting Samsung and seeing the types of jobs we might want in technology – technology that doesn’t even exist yet,” said Alex K., of team M.A.D., a Junior at Union County Vocational-Technical High School, one of two first-place winners of the challenge.
“It was so interesting to find out what Samsung is looking for when hiring – and what we might want to work on in terms of character, education and skills,” said teammate David G.
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Open only to members of FBLA and DECA middle and high school business clubs, the New Jersey JA Titan competition attracted more than 200 teams for the virtual elimination round held in November. Sixty-four of them proceeded to the regionals, being held at four different corporate offices this month, including Samsung. First and Second Place winners from two groups at the Samsung-hosted round of competition now advance to the championship round in February.
  • Group 1 First Place winners: Team “MAD” from Union County Vocational-Technical High School; (From L to R) Alex K., David G. and Meredith R.
“We love these regional rounds with our corporate partners, because it’s a great opportunity for our students to network with Samsung employees and really get a taste of what Samsung is like,” said New Jersey JA program manager Katelyn Serpe. “We’re able to offer all of our programs free of cost to students and schools throughout the state in part because of our awesome corporate partners, like Samsung.”
New Jersey Junior Achievement is one of more than 100 area offices of Junior Achievement USA whose programs help prepare students for the real world by showing them how to generate wealth and effectively manage it, how to create jobs that make their communities more robust and how to apply entrepreneurial thinking to the workplace.

    Honor 9X Now on Sale in India via Flipkart: Check Price, Offers, and Specifications

    Posted by New event enero 19, 2020, under , | No comments

    Honor 9X Now on Sale in India via Flipkart: Check Price, Offers, and Specifications



    Honor 9X’s base variant is available with a limited-time discount worth Rs. 1,000 on the first day of sale.


    Honor 9X has finally made its way to India, packing triple rear cameras and a pop-up selfie snapper. The latest Honor offering is powered by the in-house HiSilicon Kirin 710F SoC paired with up to 6GB of RAM and 128GB of internal storage. The Honor 9X packs a 48-megapixel camera at the back, while selfies are handled by a 16-megapixel sensor. The phone is now on sale in India with a host of offers in tow for prospective buyers. Here's everything you need to know about the Honor 9X's asking price, sale offers, and specifications.

    Honor 9X price in India, sale offers

    The Honor 9X is priced at Rs. 13,999 for the 4GB + 128GB variant, while the top-end 6GB + 128GB model carries a price tag of Rs. 16,999. It will be available in Midnight Black and Sapphire Blue colour options, and can be purchased via Flipkart.
    Sale offers include a limited-time discount of Rs. 1,000 on the Honor 9X's 4GB + 128GB variant on the first day of sale. A 10 percent banking discount is there on the table for ICICI Bank credit card and Kotak Mahindra debit or credit card holders. This offer will be valid from January 19 to January 22, 2020. Additionally, Jio benefits worth Rs. 2,200 are also up for grabs, and can be availed by opting for the Rs. 249 and Rs. 349 prepaid plans. The Jio offer is valid for a span of 3 months starting January 19.

    Honor 9X specifications

    Honor 9X runs Android 9 Pie with the custom EMUI 9.1 skin on top. The phone features a 6.59-inch full-HD+ (1080 x 2340 pixels) display that has 91 percent screen-to-body ratio and a pixel density of 391ppi. It draws power from the HiSilicon Kirin 710F SoC ticking alongside up to 6GB of RAM, and 128GB of internal storage that is expandable via a microSD card (up to 512GB). It comes equipped with a 4,000mAh battery with 10W charging support.
    The Honor 9X's triple rear camera setup includes a 48-megapixel shooter with an f/1.8 aperture. The main camera is accompanied by an 8-megapixel wide-angle snapper with a 120-degree field of view, and a 2-megapixel depth sensor. There is a 16-megapixel front camera with an f/2.2 lens that is packed inside a pop-up module. At the back is a circular fingerprint sensor for authentication.

    sábado, 18 de enero de 2020

    What Is Internet Of Everything

    Posted by New event enero 18, 2020, under | No comments

    What Is Internet Of Everything


    The world is growing more connected every day. By 2025, the number of connected devices worldwide is projected to reach 75 billion, or around 10 times the number of humans on Earth. One of the main drivers of this astonishing increase ineveryday connectivity, which will impact everything from city planning to first responders to healthcare, is the Internet of Everything.

    What Is Internet of Everything?

    The term Internet of Everything, or IoE for short, was coined by Cisco in 2013, which describes it as the amalgamation of “people, process, data, and things to make networked connections more relevant and valuable than ever before-turning information into actions that create new capabilities, richer experiences, and unprecedented economic opportunity for businesses, individuals, and countries.”
    By 2015, the IoE was already listed as one of the top trends of the year by Gartner. Since then, the global IoE market has grown exponentially, and it’s estimated to reach $23.97 trillion by 2020, at a compound annual growth rateof 15 percent.
    The IoE is expected to reinvent virtually all industries at every level. From real-time, multidimensional data analysis in manufacturing to integration of sensor data, ability to direct staff, and predictive analytics in city management to customer behavior analysis, data analytics, and visualization in retail, it’s becoming increasingly clear that the world will be a different place just a few years from now, and the IoE will be largely responsible for its change.
    To really understand where the value of the IoE is coming from, it’s helpful to take a closer look at its key components:
    • Peopleare the users of the connected devices that represent the individual cells forming the IoE. As such, a bulk of the data generated by connected devices is actually about people, their health, work habits, or personal preferences, just to give a few examples.
    • Processes make it possible for individuals, businesses, cities, and even whole countries to fully realize the benefits of the IoT. They are the connective tissue that binds the billions of connected devices together and makes them far more useful than they would be on their own.
    • Datacoming from a number of different sources, including personal healthcare devices, industrial machinery, security systems, or connected vehicles is the main product of the IoE. When properly classified and analyzed, data provides insights that can help businesses in decision making and improving processes.
    • Things are the foundational layer of the IoE. They are the various physical devices and connected objects that are often grouped together and called the Internet of Things (IoT).

    Internet of Everything Versus Internet of Things

    The Internet of Everything is sometimes considered synonymous with the Internet of Things, but the two are completely distinct, even if closely relatedconcepts.
    “In some ways, you can see the Internet of Things as the equivalent of a railroad line, including the tracks and the connections, whereas the Internet of Everything is all of that, and the trains, ticket machines, staff, customers, weather conditions, etc.,” explains CloudRail’s online marketing manager Luke Simmons.
    As we’ve already explained, the IoE has four pillars—people, process, data, and things—and the IoT is the last one of them. 

    Conclusion

    The Internet of Everything, which is commonly described as the networked connection of people, process, data, and things, is quickly emerging as the next stage of digitalization, and experts predict that its impact will reach virtually every industry. But as the world gets more connected and becomes more data-driven, we mustn’t forget to pay sufficient attention to the privacy and security challenges that will inevitably arise.

    Augmented Reality Apps With Apple’s ARKit

    Posted by New event enero 18, 2020, under | No comments

    Augmented Reality Apps With Apple’s ARKit




    Augmented reality, commonly referred to simply as AR, has been one of the hottest technology buzzwords for quite some time now, promising to seamlessly blend virtual elements with the real world. But it wasn’t until September 12, 2017,that AR grabbed the attention of iOS developers around the world because that’s when Apple announced its new framework for creating augmented reality experiences, ARKit.

    What Is ARKit?

    ARKit
    ARKit is Apple's augmented reality development framework for iOS mobile devices. It combines advanced scene processing, camera scene capture, device motion tracking, and display conveniences to help developers create mesmerizing AR experiences using either the back camera or front camera of an iOS device.
    The first version of ARKit was released on September 19, 2017, as part of iOS 11, the eleventh major release of the iOS mobile operating system. Since then, there were two major releases of ARKit: ARKit 1.5, which added support for 2D image detection, and ARKit 2.0, which extends this support to offer full 2D image tracking.
    As a result of the improvements Apple has made to ARKit since its initial release, it’s now possible to use the framework to incorporate movable objects, such as 3D product renderings, into AR experiences and trigger them based on 2D images like posters, artwork, or signs. What’s more, the latest version of ARKit even makes it possible for multiple people to experience the same AR experience at the same time and come back to it later in the same state.
    “We want everybody to be able to use AR, and so we've taken the complexity that developers would normally have to do in their apps and made it simple for them to convert all of their apps to an AR experience,” said Apple CEO Tim Cook. “And the thing that is very different about Apple is that, in one day, we can make AR available for hundreds of millions of people.”

    Do I Have to Use ARKit to Develop Augmented Reality Apps for iOS?

    This question is easy to answer: no, there are many other AR frameworks on the market.
    What makes ARKit the right choice for all new iOS developers is its first-class platform support (ARKit is compatible with all devices that run on iOS 11 and have A12, A11, A10, or A9 chips), fast and stable motion tracking, the ability to judge the amount of light present in a scene and use this information to apply the perfect amount of lighting to virtual objects, and more.
    The biggest advantage of competing AR frameworks is their support for multiple platforms. If you would like to develop an AR app and release it, for example, both on iOS and Android without having to essentially rewrite it from scratch, you need a multi platform AR framework, which leaves ARKit out of the question.
    Here are the top 5 multi platform AR frameworks you should know about:

    Vuforia

    Vuforia
    This market-leading AR framework supports iOS, Android, Universal Windows Platform, and Unity. Vuforia allows you to attach AR content to 3D models, images, objects with flat surfaces and multiple sides, cylindrical and conical shapes, products with rich surface details, and VuMarks. The framework handles background effects, video playback, virtual buttons, occlusion management, and many other things.

    Kudan

    Kudan
    This Android and iOS augmented reality framework is perfect for all applications that demand excellent performance because it uses a high-performance engine and supports SLAM(Simultaneous Localization and Mapping), which is a technology that understands the physical world through feature points.

    ARToolKit

    ARToolKit
    If you’re a fan of open-source software, ARToolKit might just be the right AR framework for you. With its automatic camera calibration utilities, simultaneous tracking of several objects, OpenSceneGraph support, and a plethora of other features, ARToolKit simplifies AR development to such an extent that anyone can do it.

    Wikitude

    Wikitude
    Offering support for object and scene recognition, instant tracking, image recognition, location-based services, multiple image targets, extended tracking, cloud recognition, and 3D augmentations, it’s no wonder that Wikitude is a learning AR framework. Because Wikitude supports Android, iOS, Windows, and smart glasses, you can code your app only once and run it everywhere.

    Maxst

    Maxst
    Maxst is a multi platform AR framework that provides all the features and environments developers need to create game-changing AR apps. It’s priced affordably, and you can get started with it for free. Thanks to its extensive documentation and helpful forums, you should be able to get your first AR app up and running in no time.

    Getting Started with ARKit

    There are a couple of things you need before you can start building AR apps for iOS using Apple’s ARKit:
    • Compatible iOS device

      To test your AR app, you need a compatible iOS device. We recommend you visit the iOS Device Compatibility Reference site to see which iOS devices are compatible with ARKit.
    • Mac computer

      As you may already know, you need a Mac computer to develop iOS app, at least using without any third-party solutions. If you already have one, make sure that it runs macOS Sierra 10.12.4 or newer.
    • Apple ID

      You won’t be able to obtain Apple’s integrated development environment and publish your AR app on the App Store without an Apple ID, so make sure to create one here. Besides Apple ID, you should also register for an Apple developer account.
    • Xcode

      Apple has its own integrated development environment for developing software for macOS, iOS, watchOS, and tvOS, and you should use it. Xcode is available for free from the Mac App Store. ARKit is included in the latest version of Xcode, making everything so much more convenient.

    With everything ready, it’s time to create your first AR app:

    • Launch Xcode and select the Augmented Reality App project template.
    • Choose options for your new project.
    • We recommend you choose Swift as the programming language, but you can also choose Objective-C if you already know it.
    • The selection of Content Technology is a little bit more complex, and this article provides a good explanation.
    • Preview the AR app on your iOS device by selecting “Window” from the top menu bar, clicking “Devices and Simulators,” and double clicking your iOS device.
    • The Augmented Reality App project template comes with a simple AR demo that displays a fighter jet in the air in front of your device’s camera.
    • To run your first AR app, click the Run option located in the top menu bar in Xcode.
    • You should see the app on your iOS device!
    It’s beyond the scope of this article to describe in detail how to customize the sample app or build something similar from scratch, but we hope that you now understand that anyone can start developing AR apps in just a couple of minutes.

    Conclusion

    Augmented reality has the potential to fundamentally change our relationship with the world around us, and it’s up to developers to make it happen. Apple has done its part, releasing an augmented reality framework and software development tools that make it possible for anyone to get started developing interesting AR apps in no time, and we’ve explained just how accessible it has made AR development.

    Earn Bitcoin&usdt and have fun playing this addictive strategy game!

    Posted by New event enero 18, 2020, under | No comments

    Earn Bitcoin&usdt and have fun playing this addictive strategy game!




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